"use strict";
cc._RF.push(module, '051e1WbL4pDqIwutwT2q0dA', 'PlayerSkillView');
// scripts/PlayerSkillView.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("AssetsManager"),
    i = e("CommonHelper"),
    r = e("RoleSoldierInfo"),
    s = e("sdkConfig"),
    l = cc._decorator,
    _ = l.ccclass,
    c = l.property,
    d = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.skill_type_view = null, t.hero_node_my = null, t.hero_ske_0 = null, t.hero_my_effects = null, t.fill_node = null, t.hero_node_target = null, t.hero_ske_1 = null, t.hero_other_effects = null, t.be_hit_node = null, t;
  }

  return nn(t, e), t.prototype.initView = function () {
    e.prototype.initView.call(this), this.showSkillTypeView(), this.chooseSkillType(0);
  }, t.prototype.OnClick = function (t) {
    e.prototype.OnClick.call(this, t);
    var o = t.node.name;

    switch (o) {
      case "skill_node_0":
      case "skill_node_1":
      case "skill_node_2":
      case "skill_node_3":
      case "skill_node_4":
      case "skill_node_5":
        var a = Number(i["default"].getNameType(o, "skill_node_"));
        this.chooseSkillType(a);
    }
  }, t.prototype.showSkillTypeView = function () {
    for (var e = 0; e < 6; e++) {
      var t = this.skill_type_view.children[e],
          o = r["default"].Player_Skill_Info[e];
      t.children[1].getComponent(cc.Sprite).spriteFrame = n["default"].getInstance().getPlayerSkillFrame("skill_" + (s["default"].platform == s.EPlatform.TikTok ? "dy_" : "") + (e + 1)), t.children[2].getComponent(cc.Label).string = o.name, t.children[3].getComponent(cc.Label).string = o.skill_info, t.children[4].getComponent(cc.Label).string = "冷却时间：" + o.cooling + "秒";
    }
  }, t.prototype.chooseSkillType = function (e) {
    for (var t = this, o = 0; o < this.skill_type_view.childrenCount; o++) {
      this.skill_type_view.children[o].children[0].active = o == e;
    }

    if (this.unscheduleAllCallbacks(), this.hero_node_my.stopAllActions(), this.hero_node_target.active = -1 == [0, 1, 5].indexOf(e), this.hero_node_my.active = !0, this.hero_node_my.setPosition(cc.v2(300, 30)), this.hero_node_my.children[0].active = 0 == e, this.hero_my_effects.node.active = !1, this.fill_node.active = !1, this.hero_other_effects.node.active = !1, this.hero_other_effects.node.scale = 1, this.hero_other_effects.node.y = -80, 0 == e) {
      this.hero_ske_0.setAnimation(0, "run", !0);
      var a = cc.tween(this.hero_node_my).call(function () {
        t.hero_node_my.setPosition(cc.v2(100, 30));
      }).to(1.5, {
        position: cc.v2(600, 30)
      }).call(function () {
        a.start();
      });
      a.start();
    } else if (1 == e) this.hero_my_effects.node.active = !0, this.hero_node_my.setPosition(cc.v2(400, 30)), this.hero_ske_0.setAnimation(0, "battle_idle", !0), this.hero_my_effects.setAnimation(0, "zl", !0);else if (2 == e) this.hero_ske_0.setAnimation(0, "battle_idle", !0), this.fill_node.active = !0, this.fill_node.setPosition(cc.v2(300, 55)), cc.tween(this.fill_node).to(0.3, {
      position: this.hero_node_target.getPosition()
    }).call(function () {
      t.fill_node.active = !1, t.hero_other_effects.node.active = !0, t.hero_other_effects.setAnimation(0, "dr", !0), t.showTargetHit(t.hero_node_target, 50), t.schedule(function () {
        t.showTargetHit(t.hero_node_target, 50);
      }, 0.5, 2), t.scheduleOnce(function () {
        t.scheduleOnce(function () {
          t.chooseSkillType(e);
        }, 1);
      }, 2);
    }).start();else if (3 == e) this.hero_ske_0.setAnimation(0, "battle_idle", !0), this.fill_node.active = !0, this.fill_node.setPosition(cc.v2(300, 55)), cc.tween(this.fill_node).to(0.3, {
      position: this.hero_node_target.getPosition()
    }).call(function () {
      t.fill_node.active = !1, t.hero_other_effects.node.active = !0, t.hero_other_effects.setAnimation(0, "zz", !0), t.scheduleOnce(function () {
        t.scheduleOnce(function () {
          t.chooseSkillType(e);
        }, 1);
      }, 5);
    }).start();else if (4 == e) this.hero_ske_0.setAnimation(0, "battle_idle", !0), this.fill_node.active = !0, this.fill_node.setPosition(cc.v2(300, 55)), cc.tween(this.fill_node).to(0.3, {
      position: this.hero_node_target.getPosition()
    }).call(function () {
      t.fill_node.active = !1, t.hero_other_effects.node.active = !0, t.hero_other_effects.node.y = 20, t.hero_other_effects.node.scale = 2, t.hero_other_effects.setAnimation(0, "zs", !1), t.scheduleOnce(function () {
        t.showTargetHit(t.hero_node_target, 100), t.scheduleOnce(function () {
          t.chooseSkillType(e);
        }, 1.2);
      }, 0.5);
    }).start();else if (5 == e) {
      var n = cc.tween(this.hero_node_my).call(function () {
        t.hero_ske_0.setAnimation(0, "run", !0), t.hero_node_my.setPosition(cc.v2(100, 30));
      }).to(0.5, {
        position: cc.v2(200, 30)
      }).call(function () {
        t.hero_node_my.opacity = 20;
      }).by(0.1, {
        position: cc.v2(300, 0)
      }).call(function () {
        t.hero_node_my.opacity = 255;
      }).to(1, {
        position: cc.v2(700, 30)
      }).delay(0.5).call(function () {
        n.start();
      });
      n.start();
    }
  }, t.prototype.showTargetHit = function (e, t) {
    var o = cc.instantiate(this.be_hit_node);
    o.active = !0, o.getComponent(cc.Label).string = "" + t, o.setPosition(cc.v2(0, 60)), o.scale = 0.6, o.opacity = 255, cc.tween(o).by(1, {
      position: cc.v2(0, 120),
      opacity: 60,
      scale: 1
    }).call(function () {
      o.destroy();
    }).start(), e.addChild(o);
  }, oo([c(cc.Node)], t.prototype, "skill_type_view", void 0), oo([c(cc.Node)], t.prototype, "hero_node_my", void 0), oo([c(sp.Skeleton)], t.prototype, "hero_ske_0", void 0), oo([c(sp.Skeleton)], t.prototype, "hero_my_effects", void 0), oo([c(cc.Node)], t.prototype, "fill_node", void 0), oo([c(cc.Node)], t.prototype, "hero_node_target", void 0), oo([c(sp.Skeleton)], t.prototype, "hero_ske_1", void 0), oo([c(sp.Skeleton)], t.prototype, "hero_other_effects", void 0), oo([c(cc.Node)], t.prototype, "be_hit_node", void 0), oo([_], t);
}(a["default"]);

o["default"] = d;

cc._RF.pop();